using Common; using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.SyncTimeReq)] internal class SyncTimeReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { SyncTimeReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new SyncTimeRsp() { retcode = SyncTimeRsp.Retcode.Succ, CurTime = (uint)Global.GetUnixInSeconds(), Seq = Data.Seq }, CmdId.SyncTimeRsp)); } } }