using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetGodWarReq)] internal class GetGodWarReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetGodWarRsp Rsp = new() { retcode = GetGodWarRsp.Retcode.Succ }; session.Send(Packet.FromProto(Rsp, CmdId.GetGodWarRsp)); } } }