using Common.Resources.Proto; using Common; using System.Net.NetworkInformation; using PemukulPaku.GameServer; namespace PemukulPaku { class Program { public static void Main() { Global.c.Log("Starting..."); Global.config.Gameserver.Host = NetworkInterface.GetAllNetworkInterfaces().Where(i => i.NetworkInterfaceType != NetworkInterfaceType.Loopback && i.OperationalStatus == OperationalStatus.Up).First().GetIPProperties().UnicastAddresses.Where(a => a.Address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork).First().Address.ToString(); GetPlayerTokenRsp getPlayerTokenRsp = new() { Msg = "Hello!" }; new Thread(HttpServer.Program.Main).Start(); PacketFactory.LoadPacketHandlers(); _ = Server.GetInstance(); Console.Read(); } } }