using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetGodWarReq)] internal class GetGodWarReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { session.Send(Packet.FromProto(new GetGodWarRsp() { retcode = GetGodWarRsp.Retcode.Succ }, CmdId.GetGodWarRsp)); } } }