using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.RefreshGodWarTicketReq)] internal class RefreshGodWarTicketReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { RefreshGodWarTicketReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new RefreshGodWarTicketRsp() { retcode = RefreshGodWarTicketRsp.Retcode.Succ, GodWarId = Data.GodWarId }, CmdId.RefreshGodWarTicketRsp)); } } }