using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.ChapterBwWorldGetDataReq)] internal class ChapterBwWorldGetDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { ChapterBwWorldGetDataReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new ChapterBwWorldGetDataRsp() { retcode = ChapterBwWorldGetDataRsp.Retcode.Succ, ChapterBwWorld = new() { ChapterId = Data.ChapterId, EquipRuneUniqueIdLists = new uint[] { 0, 0 } } }, CmdId.ChapterBwWorldGetDataRsp)); } } }