using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.Three { [PacketCmdId(CmdId.GetOtherPlayerClientSettingReq)] internal class GetOtherPlayerClientSettingReqHadler : IPacketHandler { public void Handle(Session session, Packet packet) { GetOtherPlayerClientSettingReq Data = packet.GetDecodedBody(); GetOtherPlayerClientSettingRsp Rsp = new() { retcode = GetOtherPlayerClientSettingRsp.Retcode.Succ, ClientSettingType = Data.ClientSettingType, TargetUid = Data.TargetUid, IsWeeklyGuideSwitchOn = false }; session.Send(Packet.FromProto(Rsp, CmdId.GetOtherPlayerClientSettingRsp)); } } }