using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.UltraEndlessGetTopRankReq)] internal class UltraEndlessGetTopRankReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { UltraEndlessGetTopRankReq Data = packet.GetDecodedBody(); UltraEndlessGetTopRankRsp Rsp = new() { retcode = UltraEndlessGetTopRankRsp.Retcode.Succ, ScheduleId = Data.ScheduleId, RankData = new() { IsFeatureClosed = true, MyRank = 1, MyRankType = 1, MyScore = 0 } }; session.Send(Packet.FromProto(Rsp, CmdId.UltraEndlessGetTopRankRsp)); } } }