using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.NicknameModifyReq)] internal class NicknameModifyReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { NicknameModifyReq Data = packet.GetDecodedBody(); session.Player.User.Nick = Data.Nickname; GetMainDataRsp MainDataRsp = new() { retcode = GetMainDataRsp.Retcode.Succ, Nickname = session.Player.User.Nick, TypeLists = new uint[] { 2 } }; session.Send(Packet.FromProto(MainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(new NicknameModifyRsp() { retcode = NicknameModifyRsp.Retcode.Succ }, CmdId.NicknameModifyRsp)); } } }