using Common.Database; using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.SetDressReq)] internal class SetDressReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { SetDressReq Data = packet.GetDecodedBody(); SetDressRsp Rsp = new() { retcode = SetDressRsp.Retcode.Succ }; AvatarScheme? avatar = session.Player.AvatarList.Where(x => x.AvatarId == Data.AvatarId).FirstOrDefault(); if (avatar is not null) { if (avatar.DressLists.Contains(Data.DressId)) { avatar.SetDress(Data.DressId); session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { avatar.AvatarId } }, CmdId.GetAvatarDataReq)); } else { Rsp.retcode = SetDressRsp.Retcode.DressNotExist; } } else { Rsp.retcode = SetDressRsp.Retcode.AvatarNotExist; } session.Send(Packet.FromProto(Rsp, CmdId.SetDressRsp)); } } }