using Common.Database; using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.Openworld { [PacketCmdId(CmdId.TakeOpenworldStoryRewardReq)] internal class TakeOpenworldStoryRewardReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { TakeOpenworldStoryRewardReq Data = packet.GetDecodedBody(); UserScheme.OpenWorldStoryScheme? ow = session.Player.User.OpenWorldStory.FirstOrDefault(x => x.StoryId == Data.StoryId); if (ow is not null) ow.IsDone = true; session.Send(Packet.FromProto(new TakeOpenworldStoryRewardRsp() { retcode = TakeOpenworldStoryRewardRsp.Retcode.Succ, StoryId = Data.StoryId }, CmdId.TakeOpenworldStoryRewardRsp)); session.ProcessPacket(Packet.FromProto(new GetOpenworldStoryReq() { }, CmdId.GetOpenworldStoryReq)); } } }