using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.Two { [PacketCmdId(CmdId.MpGetMatchInfoReq)] internal class MpGetMatchInfoReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { session.Send(Packet.FromProto(new MpGetMatchInfoRsp() { retcode = MpGetMatchInfoRsp.Retcode.Succ, LobbyIdx = 1 }, CmdId.MpGetMatchInfoRsp)); } } }