using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetBulletinActivityMissionReq)] internal class GetBulletinActivityMissionReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetBulletinActivityMissionReq Data = packet.GetDecodedBody(); GetBulletinActivityMissionRsp Rsp = new() { retcode = GetBulletinActivityMissionRsp.Retcode.Succ }; Rsp.MissionGroupLists.AddRange(Data.ActivityIdLists.Select(activityId => new BulletinMissionGroup() { ActivityId = activityId }).ToList()); session.Send(Packet.FromProto(Rsp, CmdId.GetBulletinActivityMissionRsp)); } } }