using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.ThemeWantedRefreshTicketReq)] internal class ThemeWantedRefreshTicketReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { session.Send(Packet.FromProto(new ThemeWantedRefreshTicketRsp() { retcode = ThemeWantedRefreshTicketRsp.Retcode.Succ }, CmdId.ThemeWantedRefreshTicketRsp)); } } }