using Common; using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetEndlessStatusReq)] internal class GetEndlessStatusReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetEndlessStatusRsp Rsp = new() { retcode = GetEndlessStatusRsp.Retcode.Succ, CurStatus = new() { BeginTime = 0, EndTime = (uint)Global.GetUnixInSeconds() + 3600 * 24 * 7, CloseTime = (uint)Global.GetUnixInSeconds() + 3600 * 24 * 7 + 1200, EndlessType = EndlessType.EndlessTypeUltra, CanJoinIn = true }, SelectedEndlessType = 5 }; session.Send(Packet.FromProto(Rsp, CmdId.GetEndlessStatusRsp)); } } }