using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetAvatarTeamDataReq)] internal class GetAvatarTeamDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetAvatarTeamDataRsp Rsp = new() { retcode = GetAvatarTeamDataRsp.Retcode.Succ }; Rsp.AvatarTeamLists.AddRange(session.Player.User.AvatarTeamList); Rsp.CustomAvatarTeamLists.AddRange(session.Player.User.CustomAvatarTeamList); session.Send(Packet.FromProto(Rsp, CmdId.GetAvatarTeamDataRsp)); } } }