using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetRpgTaleReq)] internal class GetRpgTaleReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetRpgTaleReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new GetRpgTaleRsp() { retcode = GetRpgTaleRsp.Retcode.Succ, IsAll = Data.IsAll, TaleId = Data.TaleId }, CmdId.GetRpgTaleRsp)); } } }