using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.UltraEndlessEnterSiteReq)] internal class UltraEndlessEnterSiteReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { UltraEndlessEnterSiteReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new UltraEndlessEnterSiteRsp() { retcode = UltraEndlessEnterSiteRsp.Retcode.Succ, SiteId = Data.SiteId }, CmdId.UltraEndlessEnterSiteRsp)); } } }