using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.SetWarshipReq)] internal class SetWarshipReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { SetWarshipReq Data = packet.GetDecodedBody(); session.Player.User.WarshipId = (int)Data.WarshipId; GetMainDataRsp MainDataRsp = new() { retcode = GetMainDataRsp.Retcode.Succ, WarshipTheme = new() { WarshipId = (uint)session.Player.User.WarshipId }, TypeLists = new uint[] { 38 } }; SetWarshipRsp Rsp = new() { retcode = SetWarshipRsp.Retcode.Succ }; session.Send(Packet.FromProto(MainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(Rsp, CmdId.SetWarshipRsp)); } } }