using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.ClientCheckNetworkEnvReq)] internal class ClientCheckNetworkEnvReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { ClientCheckNetworkEnvReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new ClientCheckNetworkEnvRsp() { retcode = ClientCheckNetworkEnvRsp.Retcode.Succ, TokenStr = Data.TokenStr }, CmdId.ClientCheckNetworkEnvRsp)); } } }