using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.SelectNewStigmataRuneReq)] internal class SelectNewStigmataRuneReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { SelectNewStigmataRuneReq Data = packet.GetDecodedBody(); SelectNewStigmataRuneRsp Rsp = new() { retcode = SelectNewStigmataRuneRsp.Retcode.Succ }; Packet.c.Log($"SelectNewStigmataRuneReqHandler: {Data.UniqueId} {Data.SelectUniqueId} {Data.IsSelect}"); if (Data.IsSelect) { } session.Send(Packet.FromProto(Rsp, CmdId.SelectNewStigmataRuneRsp)); } } }