using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetShopListReq)] internal class GetShopListReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { session.Send(Packet.FromProto(new GetShopListRsp() { retcode = GetShopListRsp.Retcode.Succ, IsAll = true }, CmdId.GetShopListRsp)); } } }