using Common.Database; namespace PemukulPaku.GameServer.Game { public class Player { public UserScheme User; public AvatarScheme[] AvatarList; public EquipmentScheme Equipment; public Player(UserScheme user) { User = user; Equipment = Common.Database.Equipment.FromUid(user.Uid); AvatarList = Avatar.AvatarsFromUid(user.Uid); } public void SaveAll() { User.Save(); Equipment.Save(); foreach (AvatarScheme Avatar in AvatarList) { Avatar.Save(); } } public void ResetAvatarsTodayGoodfeel() { foreach (AvatarScheme avatar in AvatarList) { avatar.TodayHasAddGoodfeel = 0; } } } }