using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers { [PacketCmdId(CmdId.GetBuffEffectReq)] internal class GetBuffEffectReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { session.Send(Packet.FromProto(new GetBuffEffectRsp() { retcode = GetBuffEffectRsp.Retcode.Succ }, CmdId.GetBuffEffectRsp)); } } }