using Common.Resources.Proto; using Common.Database; namespace PemukulPaku.GameServer.Handlers.Openworld { [PacketCmdId(CmdId.SetOpenworldStoryProgressReq)] internal class SetOpenworldStoryProgressReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { SetOpenworldStoryProgressReq Data = packet.GetDecodedBody(); UserScheme.OpenWorldStoryScheme? ow = session.Player.User.OpenWorldStory.FirstOrDefault(x => x.StoryId == Data.StoryId); if (ow is not null) ow.StoryProgress = Data.StoryProgress; session.Send(Packet.FromProto(new SetOpenworldStoryProgressRsp() { retcode = SetOpenworldStoryProgressRsp.Retcode.Succ, StoryId = Data.StoryId }, CmdId.SetOpenworldStoryProgressRsp)); session.ProcessPacket(Packet.FromProto(new GetOpenworldStoryReq() { }, CmdId.GetOpenworldStoryReq)); } } }