using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.Openworld { [PacketCmdId(CmdId.TakeOpenworldCycleFinishRewardReq)] internal class TakeOpenworldCycleFinishRewardReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { TakeOpenworldCycleFinishRewardReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new TakeOpenworldCycleFinishRewardRsp() { retcode = TakeOpenworldCycleFinishRewardRsp.Retcode.Succ, MapId = Data.MapId, Cycle = Data.Cycle }, CmdId.TakeOpenworldCycleFinishRewardRsp)); } } }