using Common.Utils.ExcelReader; using PemukulPaku.GameServer.Game; using Common.Resources.Proto; namespace PemukulPaku.GameServer.Commands { [CommandHandler("level", "<1-88>", CommandType.Player)] internal class LevelCommand : Command { public override void Run(Session session, string[] args) { Run(session.Player, args); GetMainDataRsp Rsp = new() { retcode = GetMainDataRsp.Retcode.Succ, Level = (uint)PlayerLevelData.GetInstance().CalculateLevel(session.Player.User.Exp).Level, Exp = (uint)PlayerLevelData.GetInstance().CalculateLevel(session.Player.User.Exp).Exp, TypeLists = new uint[] { 3, 4 } }; session.Send(Packet.FromProto(Rsp, CmdId.GetMainDataRsp), Packet.FromProto(new PlayerLevelUpNotify() { NewLevel = Rsp.Level }, CmdId.PlayerLevelUpNotify)); } public override void Run(Player player, string[] args) { int level = int.Parse(args[0]); player.User.Exp = PlayerLevelData.GetInstance().CalculateExpForLevel(level).Exp; player.User.Save(); } } }