using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.Activity { [PacketCmdId(CmdId.ChapterActivityTakeDailyRewardReq)] internal class ChapterActivityTakeDailyRewardReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { ChapterActivityTakeDailyRewardReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new ChapterActivityTakeDailyRewardRsp() { retcode = ChapterActivityTakeDailyRewardRsp.Retcode.HasTake, ChapterId = Data.ChapterId }, CmdId.ChapterActivityTakeDailyRewardRsp)); } } }