using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.One { [PacketCmdId(CmdId.GetMpDataReq)] internal class GetMpDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetMpDataRsp Rsp = new() { retcode = GetMpDataRsp.Retcode.Succ, DataType = MpDataType.MpDataAll, op_type = GetMpDataRsp.OpType.InitData, MpLevel = 1, MpExp = 0, TeamAvatarId = session.Player.GetDetailData().LeaderAvatar.AvatarId, PunishEndTime = 0 }; session.Send(Packet.FromProto(Rsp, CmdId.GetMpDataRsp)); } } }