using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.One { [PacketCmdId(CmdId.MpGetTeamReq)] internal class MpGetTeamReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { session.Send(Packet.FromProto(new MpGetTeamRsp() { retcode = MpGetTeamRsp.Retcode.NotInTeam }, CmdId.GetMpDataRsp)); } } }