using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.One { [PacketCmdId(CmdId.MpMemberSetClientStatusReq)] internal class MpMemberSetClientStatusReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { session.Send(Packet.FromProto(new MpMemberSetClientStatusRsp() { retcode = MpMemberSetClientStatusRsp.Retcode.Succ }, CmdId.MpMemberSetClientStatusRsp)); } } }