using Common.Resources.Proto; using PemukulPaku.GameServer.MPModule; namespace PemukulPaku.GameServer.Handlers.One { [PacketCmdId(CmdId.MpTeamEnterLobbyReq)] public class MpTeamEnterLobbyReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { MpTeamEnterLobbyReq Data = packet.GetDecodedBody(); Lobby.GetInstance().Teams.TryGetValue(session.Player.User.Uid, out Team? team); MpTeamEnterLobbyRsp Rsp = new() { retcode = MpTeamEnterLobbyRsp.Retcode.NotInTeam }; if (team is not null) { team.StageId = Data.StageId; Lobby.GetInstance().SyncTeam(session.Player.User.Uid); Rsp.retcode = MpTeamEnterLobbyRsp.Retcode.Succ; Rsp.StageId = team.StageId; Rsp.TeamId = team.LeaderUid; Rsp.TeamName = team.Name; } session.Send(Packet.FromProto(Rsp, CmdId.MpTeamEnterLobbyRsp)); } } }