using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.Three { [PacketCmdId(CmdId.GetPhotoDataReq)] internal class GetPhotoDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetPhotoDataReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new GetPhotoDataRsp() { retcode = GetPhotoDataRsp.Retcode.Succ, Type = Data.Type }, CmdId.GetPhotoDataRsp)); } } }