using Common.Resources.Proto; namespace PemukulPaku.GameServer.Handlers.Two { [PacketCmdId(CmdId.GetExtraStoryChallengeModeDataReq)] internal class GetExtraStoryChallengeModeDataReqHandler : IPacketHandler { public void Handle(Session session, Packet packet) { GetExtraStoryChallengeModeDataReq Data = packet.GetDecodedBody(); session.Send(Packet.FromProto(new GetExtraStoryChallengeModeDataRsp() { retcode = GetExtraStoryChallengeModeDataRsp.Retcode.Succ, ChooseDifficulty = 0, IsCanReset = true, ChapterId = Data.ChapterId }, CmdId.GetExtraStoryChallengeModeDataRsp)); } } }