Files
PemukulPaku/GameServer/Commands/GiveCommand.cs
2023-06-10 11:53:11 -04:00

131 lines
6.1 KiB
C#

using Common.Database;
using Common.Resources.Proto;
using Common.Utils.ExcelReader;
using PemukulPaku.GameServer.Game;
namespace PemukulPaku.GameServer.Commands
{
[CommandHandler("give", "<sel> [#] [id]", CommandType.Player,
//example commands list
"gold 123456789", "stigs 1", "weaps", "mats 999 2008", "valks", "outfits"
)]
internal class GiveCommand : Command
{
public override void Run(Session session, string[] args)
{
Run(session.Player, args);
session.ProcessPacket(Packet.FromProto(new GetEquipmentDataReq() { }, CmdId.GetEquipmentDataReq));
session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { 0 } }, CmdId.GetAvatarDataReq));
}
public override void Run(Player player, string[] args)
{
string action = args[0];
int? value = (args.Length >= 2 && args[1] is not null) ? int.Parse(args[1]) : null;
switch (action)
{
case "avatars":
case "characters":
case "chars":
case "valks":
case "valkyries":
foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
{
if (avatarData.AvatarId >= 9000 || avatarData.AvatarId == 316) continue; // Avoid scuffed characters
AvatarScheme avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
player.AvatarList = player.AvatarList.Append(avatar).ToArray();
}
break;
case "avatars-scuffed":
case "valkyries-scuffed":
foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
{
if (!(avatarData.AvatarId >= 9000 || avatarData.AvatarId == 316)) continue; // Adds scuffed characters
AvatarScheme avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
player.AvatarList = player.AvatarList.Append(avatar).ToArray();
}
break;
case "weapons":
case "weaps":
foreach (WeaponDataExcel weaponData in WeaponData.GetInstance().All)
{
if (weaponData.EvoId == 0)
{
Weapon weapon = player.Equipment.AddWeapon(weaponData.Id);
weapon.Level = value is not null && value <= 0 ? (uint)weaponData.MaxLv : value is not null ? (uint)value : (uint)weaponData.MaxLv;
}
}
break;
case "weapons-all":
case "weaps-all":
foreach (WeaponDataExcel weaponData in WeaponData.GetInstance().All)
{
Weapon weapon = player.Equipment.AddWeapon(weaponData.Id);
weapon.Level = value is not null && value <= 0 ? (uint)weaponData.MaxLv : value is not null ? (uint)value : (uint)weaponData.MaxLv;
}
break;
case "stigmata":
case "stigs":
foreach (StigmataDataExcel stigmataData in StigmataData.GetInstance().All)
{
if (stigmataData.EvoId == 0)
{
Stigmata stigmata = player.Equipment.AddStigmata(stigmataData.Id);
stigmata.Level = value is not null && value <= 0 ? (uint)stigmataData.MaxLv : value is not null ? (uint)value : (uint)stigmataData.MaxLv;
}
}
break;
case "stigmata-all":
case "stigs-all":
foreach (StigmataDataExcel stigmataData in StigmataData.GetInstance().All)
{
Stigmata stigmata = player.Equipment.AddStigmata(stigmataData.Id);
stigmata.Level = value is not null && value <= 0 ? (uint)stigmataData.MaxLv : value is not null ? (uint)value : (uint)stigmataData.MaxLv;
}
break;
case "materials":
case "mats":
case "matz":
foreach (MaterialDataExcel materialData in MaterialData.GetInstance().All)
{
player.Equipment.AddMaterial(materialData.Id, value is not null && value != 0 ? (int)value : materialData.QuantityLimit);
}
break;
case "material-id":
case "gold":
int materialId = args.Length >= 3 && args[2] is not null ? int.Parse(args[2]) : 100;
int? quantityLimit = MaterialData.GetInstance().All.FirstOrDefault(m => m.Id == materialId)?.QuantityLimit;
if (quantityLimit is not null)
{
player.Equipment.AddMaterial(materialId, value is not null && value != 0 ? (int)value : (int)quantityLimit);
}
break;
case "dress":
case "outfits":
foreach (DressDataExcel dressData in DressData.GetInstance().All)
{
foreach (int avatarId in dressData.AvatarIdList)
{
AvatarScheme? avatar = player.AvatarList.ToList().Find(av => av.AvatarId == avatarId);
if (avatar is not null)
{
avatar.DressLists = avatar.DressLists.Append((uint)dressData.DressId).ToArray();
avatar.Save();
}
}
}
break;
default:
throw new ArgumentException("Unrecognized action");
}
player.User.Save();
}
}
}