Files
PemukulPaku/GameServer/Handlers/Chat/SendChatMsgNotifyHandler.cs

20 lines
728 B
C#

using Common.Database;
using Common.Resources.Proto;
using PemukulPaku.GameServer.Game.Chatrooms;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.SendChatMsgNotify)]
internal class SendChatMsgNotifyHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
SendChatMsgNotify Data = packet.GetDecodedBody<SendChatMsgNotify>();
if (Data.ChatMsg.Channel == ChatMsg.MsgChannel.World)
WorldChatroom.GetInstance().GetChatroom(session).OnSendChat(session, Data.ChatMsg);
else if (Data.ChatMsg.Channel == ChatMsg.MsgChannel.Private)
PrivateChatManager.OnSendChatMsg(session, Data);
}
}
}