Files
PemukulPaku/GameServer/Handlers/One/SelectNewStigmataRuneReqHandler.cs

44 lines
1.9 KiB
C#

using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.SelectNewStigmataRuneReq)]
internal class SelectNewStigmataRuneReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
SelectNewStigmataRuneReq Data = packet.GetDecodedBody<SelectNewStigmataRuneReq>();
SelectNewStigmataRuneRsp Rsp = new() { retcode = SelectNewStigmataRuneRsp.Retcode.Succ, SelectUniqueId = Data.SelectUniqueId, IsSelect = Data.IsSelect };
uint uid = Data.UniqueId;
Stigmata? stigmata = session.Player.Equipment.StigmataList.FirstOrDefault(stig => stig.UniqueId == uid);
//Packet.c.Log($"SelectNewStigmataRuneReqHandler: {Data.UniqueId} {Data.SelectUniqueId} {Data.IsSelect}");
if (stigmata is not null)
{
if(Data.IsSelect)
{
if(stigmata.WaitSelectRuneGroupLists is not null)
{
stigmata.RuneLists.Clear();
foreach(var groups in stigmata.WaitSelectRuneGroupLists)
{
if(groups.UniqueId == Data.SelectUniqueId)
{
for (var i = 0; i < groups.RuneLists.Count; i++)
{
var group = groups.RuneLists[i];
if(group is null) continue;
stigmata.RuneLists.Add(group);
}
}
}
}
}
stigmata.WaitSelectRuneGroupLists?.Clear();
}
session.Player.Equipment.Save();
session.Send(Packet.FromProto(Rsp, CmdId.SelectNewStigmataRuneRsp));
}
}
}