mirror of
https://github.com/rafi1212122/PemukulPaku
synced 2025-12-13 05:14:49 +01:00
112 lines
3.8 KiB
C#
112 lines
3.8 KiB
C#
using Common.Utils;
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using System.Reflection;
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using PemukulPaku.GameServer.Game;
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namespace PemukulPaku.GameServer.Commands
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{
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/// <summary>
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/// What methods should be overriden based on CommandType:
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/// <para>All, Handler should override all virtual methods in Command.</para>
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/// <para>Console, Handler should override Run method with string[] args.</para>
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/// <para>Player, Handler should override Run method with Player / Session args.</para>
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/// </summary>
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public abstract class Command
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{
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public static readonly Logger c = new("Command", ConsoleColor.Cyan, false);
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public string Name = string.Empty;
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public string Description = string.Empty;
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public CommandType CmdType = CommandType.Player;
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/// <summary>
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/// Call this when player is online or have active session.
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/// </summary>
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/// <param name="session">The Session instance</param>
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/// <exception cref="NotImplementedException"></exception>
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public virtual void Run(Session session, string[] args)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Only call this when player have no session.
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/// </summary>
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/// <param name="player">The Player instance</param>
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/// <exception cref="NotImplementedException"></exception>
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public virtual void Run(Player player, string[] args)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Please only call this on ReadLine.
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/// </summary>
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/// <exception cref="NotImplementedException"></exception>
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public virtual void Run(string[] args)
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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/// Command types used to defines what action should be taken by command interpreter or handler.
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/// </summary>
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public enum CommandType
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{
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All,
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Console,
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Player
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};
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[AttributeUsage(AttributeTargets.Class)]
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public class CommandHandler : Attribute
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{
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public string Name { get; }
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public string Description { get; }
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public CommandType CmdType { get; }
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public CommandHandler(string name, string description, CommandType type = CommandType.Player)
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{
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Name = name;
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Description = description;
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CmdType = type;
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}
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}
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public static class CommandFactory
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{
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public static readonly List<Command> Commands = new();
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static readonly Logger c = new("Factory", ConsoleColor.Yellow);
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public static void LoadCommandHandlers()
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{
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c.Log("Loading Command Handlers...");
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IEnumerable<Type> classes = from t in Assembly.GetExecutingAssembly().GetTypes()
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select t;
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foreach ((Type t, CommandHandler attr) in from Type? t in classes.ToList()
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let attrs = (Attribute[])t.GetCustomAttributes(typeof(CommandHandler), false)
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where attrs.Length > 0
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let attr = (CommandHandler)attrs[0]
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select (t, attr))
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{
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Command? cmd = (Command)Activator.CreateInstance(t)!;
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if (cmd is not null)
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{
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cmd.Name = attr.Name;
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cmd.Description = attr.Description;
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cmd.CmdType = attr.CmdType;
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Commands.Add(cmd);
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#if DEBUG
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c.Log($"Loaded Command Handler {t.Name} for Command \"{cmd.Name}\"");
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#endif
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}
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}
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c.Log("Finished loading Commands");
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}
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}
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}
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