Files
PemukulPaku/GameServer/Commands/Command.cs
2023-06-12 20:06:26 +07:00

117 lines
4.1 KiB
C#

using Common.Utils;
using System.Reflection;
using PemukulPaku.GameServer.Game;
namespace PemukulPaku.GameServer.Commands
{
/// <summary>
/// What methods should be overriden based on CommandType:
/// <para>All, Handler should override all virtual methods in Command.</para>
/// <para>Console, Handler should override Run method with string[] args.</para>
/// <para>Player, Handler should override Run method with Player / Session args.</para>
/// <para>When making non console command please call the Run overload with Player from Session overload.</para>
/// </summary>
public abstract class Command
{
public static readonly Logger c = new("Command", ConsoleColor.Cyan, false);
public string Name = string.Empty;
public string Description = string.Empty;
public string[] Examples = Array.Empty<string>();
public CommandType CmdType = CommandType.Player;
/// <summary>
/// Call this when player is online or have active session.
/// </summary>
/// <param name="session">The Session instance</param>
/// <exception cref="NotImplementedException"></exception>
public virtual void Run(Session session, string[] args)
{
throw new NotImplementedException();
}
/// <summary>
/// Only call this when player have no session.
/// </summary>
/// <param name="player">The Player instance</param>
/// <exception cref="NotImplementedException"></exception>
public virtual void Run(Player player, string[] args)
{
throw new NotImplementedException();
}
/// <summary>
/// Please only call this on ReadLine.
/// </summary>
/// <exception cref="NotImplementedException"></exception>
public virtual void Run(string[] args)
{
throw new NotImplementedException();
}
}
/// <summary>
/// Command types used to defines what action should be taken by command interpreter or handler.
/// </summary>
public enum CommandType
{
All,
Console,
Player
};
[AttributeUsage(AttributeTargets.Class)]
public class CommandHandler : Attribute
{
public string Name { get; }
public string Description { get; }
public string[] Examples { get; }
public CommandType CmdType { get; }
public CommandHandler(string name, string description, CommandType type = CommandType.Player, params string[] examples)
{
Name = name;
Description = description;
CmdType = type;
Examples = examples;
}
}
public static class CommandFactory
{
public static readonly List<Command> Commands = new();
static readonly Logger c = new("Factory", ConsoleColor.Yellow);
public static void LoadCommandHandlers()
{
c.Log("Loading Command Handlers...");
IEnumerable<Type> classes = from t in Assembly.GetExecutingAssembly().GetTypes()
select t;
foreach ((Type t, CommandHandler attr) in from Type? t in classes.ToList()
let attrs = (Attribute[])t.GetCustomAttributes(typeof(CommandHandler), false)
where attrs.Length > 0
let attr = (CommandHandler)attrs[0]
select (t, attr))
{
Command? cmd = (Command)Activator.CreateInstance(t)!;
if (cmd is not null)
{
cmd.Name = attr.Name;
cmd.Description = attr.Description;
cmd.CmdType = attr.CmdType;
cmd.Examples = attr.Examples;
Commands.Add(cmd);
#if DEBUG
c.Log($"Loaded Command Handler {t.Name} for Command \"{cmd.Name}\"");
#endif
}
}
c.Log("Finished Loading Commands");
}
}
}