Files
PemukulPaku/GameServer/Game/Player.cs
2023-06-01 23:26:58 +07:00

38 lines
857 B
C#

using Common.Database;
namespace PemukulPaku.GameServer.Game
{
public class Player
{
public UserScheme User;
public AvatarScheme[] AvatarList;
public EquipmentScheme Equipment;
public Player(UserScheme user)
{
User = user;
Equipment = Common.Database.Equipment.FromUid(user.Uid);
AvatarList = Avatar.AvatarsFromUid(user.Uid);
}
public void SaveAll()
{
User.Save();
Equipment.Save();
foreach (AvatarScheme Avatar in AvatarList)
{
Avatar.Save();
}
}
public void ResetAvatarsTodayGoodfeel()
{
foreach (AvatarScheme avatar in AvatarList)
{
avatar.TodayHasAddGoodfeel = 0;
}
}
}
}