Files
PemukulPaku/GameServer/Handlers/Three/SetCustomHeadReqHandler.cs
2023-06-07 10:21:58 +07:00

24 lines
827 B
C#

using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers.Three
{
[PacketCmdId(CmdId.SetCustomHeadReq)]
internal class SetCustomHeadReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
SetCustomHeadReq Data = packet.GetDecodedBody<SetCustomHeadReq>();
session.Player.User.CustomHeadId = (int)Data.Id;
GetMainDataRsp mainDataRsp = new()
{
retcode = GetMainDataRsp.Retcode.Succ,
CustomHeadId = Data.Id,
TypeLists = new uint[] { 36 }
};
session.Send(Packet.FromProto(mainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(new SetCustomHeadRsp() { retcode = SetCustomHeadRsp.Retcode.Succ }, CmdId.SetCustomHeadRsp));
}
}
}