Files
PemukulPaku/GameServer/Commands/Command.cs
2023-05-29 11:17:34 -04:00

62 lines
1.8 KiB
C#

using Common.Utils;
using System.Reflection;
namespace PemukulPaku.GameServer.Commands
{
public abstract class Command
{
public static readonly Logger c = new("Command", ConsoleColor.Cyan);
public string Name = string.Empty;
public virtual void Run(Session? session, string[] args)
{
}
}
[AttributeUsage(AttributeTargets.Class)]
public class CommandHandler : Attribute
{
public string Name { get; }
public CommandHandler(string name)
{
Name = name;
}
}
public static class CommandFactory
{
public static readonly List<Command> Commands = new();
static readonly Logger c = new("Factory", ConsoleColor.Yellow);
public static void LoadCommandHandlers()
{
c.Log("Loading Command Handlers...");
IEnumerable<Type> classes = from t in Assembly.GetExecutingAssembly().GetTypes()
select t;
foreach ((Type t, CommandHandler attr) in from Type? t in classes.ToList()
let attrs = (Attribute[])t.GetCustomAttributes(typeof(CommandHandler), false)
where attrs.Length > 0
let attr = (CommandHandler)attrs[0]
select (t, attr))
{
Command? cmd = (Command)Activator.CreateInstance(t)!;
if (cmd is not null)
{
cmd.Name = attr.Name;
Commands.Add(cmd);
#if DEBUG
c.Log($"Loaded Command Handler {t.Name} for Command \"{cmd.Name}\"");
#endif
}
}
c.Log("Finished loading Commands");
}
}
}