Files
PemukulPaku/Program.cs
2023-05-29 11:17:34 -04:00

49 lines
1.6 KiB
C#

using Common;
using System.Net.NetworkInformation;
using PemukulPaku.GameServer;
using Common.Database;
using PemukulPaku.GameServer.Game;
using PemukulPaku.GameServer.Commands;
namespace PemukulPaku
{
class Program
{
public static void Main()
{
#if DEBUG
Global.config.VerboseLevel = VerboseLevel.Debug;
#endif
Global.c.Log("Starting...");
Global.config.Gameserver.Host = NetworkInterface.GetAllNetworkInterfaces().Where(i => i.NetworkInterfaceType != NetworkInterfaceType.Loopback && i.OperationalStatus == OperationalStatus.Up).First().GetIPProperties().UnicastAddresses.Where(a => a.Address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork).First().Address.ToString();
CommandFactory.LoadCommandHandlers();
PacketFactory.LoadPacketHandlers();
new Thread(HttpServer.Program.Main).Start();
_ = Server.GetInstance();
Player Player = new(User.FromName("test"));
while (true)
{
string? line = Console.ReadLine();
if (!string.IsNullOrEmpty(line))
{
foreach (Command cmd in CommandFactory.Commands)
{
if (line.StartsWith(cmd.Name.ToLower()))
{
List<string> args = line.Split(' ').ToList();
args.RemoveAt(0);
cmd.Run(null, args.ToArray());
break;
}
}
}
}
}
}
}