Files
PemukulPaku/GameServer/Handlers/One/AddGoodfeelReqHandler.cs
2023-06-05 13:18:07 +07:00

25 lines
977 B
C#

using Common.Database;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.AddGoodfeelReq)]
internal class AddGoodfeelReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
AddGoodfeelReq Data = packet.GetDecodedBody<AddGoodfeelReq>();
AvatarScheme? avatar = session.Player.AvatarList.Where(avatar => avatar.AvatarId == Data.AvatarId).FirstOrDefault();
if(avatar != null)
{
avatar.TodayHasAddGoodfeel += (uint)Data.AddGoodfeel;
avatar.TouchGoodfeel += (uint)Data.AddGoodfeel;
session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { avatar.AvatarId } }, CmdId.GetAvatarDataReq));
}
session.Send(Packet.FromProto(new AddGoodfeelRsp() { retcode = AddGoodfeelRsp.Retcode.Succ }, CmdId.AddGoodfeelRsp));
}
}
}