Files
PemukulPaku/GameServer/Handlers/One/EquipmentPowerUpReqHandler.cs
2023-06-05 13:18:07 +07:00

36 lines
1.9 KiB
C#

using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.EquipmentPowerUpReq)]
internal class EquipmentPowerUpReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
EquipmentPowerUpReq Data = packet.GetDecodedBody<EquipmentPowerUpReq>();
EquipmentPowerUpRsp Rsp = new() { retcode = EquipmentPowerUpRsp.Retcode.Succ, MainItem = Data.MainItem, BoostRate = 100 };
GetEquipmentDataRsp EquipmentDataRsp = new() { retcode = GetEquipmentDataRsp.Retcode.Succ, VitalityValue = 5900 };
switch (Data.MainItem.Type)
{
case EquipmentType.EquipmentWeapon:
Material[] WeaponUpConsumeItems = session.Player.Equipment.AddWeaponExpByConsumeItem(Data.MainItem.IdOrUniqueId, Data.ConsumeItemList.ItemLists);
EquipmentDataRsp.MaterialLists.AddRange(WeaponUpConsumeItems);
EquipmentDataRsp.WeaponLists.Add(session.Player.Equipment.WeaponList.FirstOrDefault(weapon => weapon.UniqueId == Data.MainItem.IdOrUniqueId));
break;
case EquipmentType.EquipmentStigmata:
Material[] StigmataUpConsumeItems = session.Player.Equipment.AddStigmataExpByConsumeItem(Data.MainItem.IdOrUniqueId, Data.ConsumeItemList.ItemLists);
EquipmentDataRsp.MaterialLists.AddRange(StigmataUpConsumeItems);
EquipmentDataRsp.StigmataLists.Add(session.Player.Equipment.StigmataList.FirstOrDefault(stigmata => stigmata.UniqueId == Data.MainItem.IdOrUniqueId));
break;
default:
Rsp.retcode = EquipmentPowerUpRsp.Retcode.MainItemNotExist;
break;
}
session.Send(Packet.FromProto(EquipmentDataRsp, CmdId.GetEquipmentDataRsp), Packet.FromProto(Rsp, CmdId.EquipmentPowerUpRsp));
}
}
}