Files
PemukulPaku/GameServer/Handlers/One/NicknameModifyReqHandler.cs
2023-06-05 13:18:07 +07:00

19 lines
731 B
C#

using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.NicknameModifyReq)]
internal class NicknameModifyReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
NicknameModifyReq Data = packet.GetDecodedBody<NicknameModifyReq>();
session.Player.User.Nick = Data.Nickname;
GetMainDataRsp MainDataRsp = new() { retcode = GetMainDataRsp.Retcode.Succ, Nickname = session.Player.User.Nick };
session.Send(Packet.FromProto(MainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(new NicknameModifyRsp() { retcode = NicknameModifyRsp.Retcode.Succ }, CmdId.NicknameModifyRsp));
}
}
}