Files
PemukulPaku/GameServer/Handlers/One/UpdateCustomAvatarTeamReqHandler.cs
2023-06-05 13:18:07 +07:00

33 lines
1.3 KiB
C#

using Common.Database;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.UpdateCustomAvatarTeamReq)]
internal class UpdateCustomAvatarTeamReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
UpdateCustomAvatarTeamReq Data = packet.GetDecodedBody<UpdateCustomAvatarTeamReq>();
UpdateCustomAvatarTeamRsp Rsp = new() { retcode = UpdateCustomAvatarTeamRsp.Retcode.Succ };
CustomAvatarTeam? customAvatarTeam = session.Player.User.CustomAvatarTeamList.FirstOrDefault(x => x.TeamId == Data.Team.TeamId);
if (customAvatarTeam is not null)
{
customAvatarTeam.AvatarIdLists = Data.Team.AvatarIdLists;
customAvatarTeam.ElfIdLists = Data.Team.ElfIdLists;
customAvatarTeam.Name = Data.Team.Name;
}
else
{
session.Player.User.CustomAvatarTeamList.Add(Data.Team);
}
GetAvatarTeamDataRsp avatarTeamDataRsp = new() { retcode = GetAvatarTeamDataRsp.Retcode.Succ };
avatarTeamDataRsp.CustomAvatarTeamLists.Add(Data.Team);
session.Send(Packet.FromProto(avatarTeamDataRsp, CmdId.GetAvatarTeamDataRsp), Packet.FromProto(Rsp, CmdId.UpdateCustomAvatarTeamRsp));
}
}
}