Files
PemukulPaku/GameServer/Handlers/Three/GetClientDataReqHandler.cs
2023-06-05 13:18:07 +07:00

33 lines
1.1 KiB
C#

using Common.Database;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.GetClientDataReq)]
internal class GetClientDataReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
GetClientDataReq Data = packet.GetDecodedBody<GetClientDataReq>();
ClientDataScheme? clientData = Common.Database.ClientData.GetClientData(session.Player.User.Uid, Data.Type, Data.Id);
GetClientDataRsp Rsp = new() { retcode = GetClientDataRsp.Retcode.Succ, Id = Data.Id, Type = Data.Type };
if (clientData is not null)
{
Rsp.ClientDataLists.Add(new()
{
Id = clientData.ClientDataId,
Type = clientData.Type,
Data = clientData.Data
});
}
else
{
Rsp.retcode = GetClientDataRsp.Retcode.NotFound;
}
session.Send(Packet.FromProto(Rsp, CmdId.GetClientDataRsp));
}
}
}