Files
PemukulPaku/GameServer/Handlers/Three/SetClientDataReqHandler.cs
2023-06-05 13:18:07 +07:00

18 lines
709 B
C#

using Common.Database;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.SetClientDataReq)]
internal class SetClientDataReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
SetClientDataReq Data = packet.GetDecodedBody<SetClientDataReq>();
Common.Database.ClientData.SetClientData(session.Player.User.Uid, Data.ClientData.Type, Data.ClientData.Id, Data.ClientData.Data);
session.Send(Packet.FromProto(new SetClientDataRsp() { retcode = SetClientDataRsp.Retcode.Succ, Id = Data.ClientData.Id, Type = Data.ClientData.Type }, CmdId.SetClientDataRsp));
}
}
}