Files
PemukulPaku/GameServer/Handlers/Ultraendless/UltraEndlessGetTopRankReqHandler.cs
2023-06-05 13:18:07 +07:00

28 lines
875 B
C#

using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.UltraEndlessGetTopRankReq)]
internal class UltraEndlessGetTopRankReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
UltraEndlessGetTopRankReq Data = packet.GetDecodedBody<UltraEndlessGetTopRankReq>();
UltraEndlessGetTopRankRsp Rsp = new()
{
retcode = UltraEndlessGetTopRankRsp.Retcode.Succ,
ScheduleId = Data.ScheduleId,
RankData = new()
{
IsFeatureClosed = true,
MyRank = 1,
MyRankType = 1,
MyScore = 0
}
};
session.Send(Packet.FromProto(Rsp, CmdId.UltraEndlessGetTopRankRsp));
}
}
}